Infovore says: “The most compelling case should be for game-ness” at paulcarvill.com, the home of Paul Carvill on the web

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Infovore says: “The most compelling case should be for game-ness”

posted: Wednesday, February 24th, 2010 at 12:04 am

This is a great post by Infovore on the Guardian’s — amongst others’ — misguided attempt to ‘elevate’ Bioshock 2 to the level of literature. You really have to read the Guardian review of the game, but what struck me is that it wasn’t even being compared to great literature, a cultural item whose quality stands out from the rest. It was being likened to any literature, ie. another cultural form entirely, one that the Guardian, and most other media orgs, consider superior.

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I’m not a huge gamer, and I tend to go for quick, puzzle-y games rather than the prolonged, frenetic thumb-bashing which most shooters seem to entail. I can’t stand the pace. But I was certainly bewitched by the descriptions of Bioshock 2 as a new type of narrative experience, almost a new cultural event. Hmmm, I thought, maybe this erudite, psychologically sound, mature piece of sensory immersion was for me. Perhaps it will reveal depths in me, and itself, that no one knew existed. So I pissed myself laughing when I read Infovore’s paragraph:

“Bioshock 2 is a shooter – a very good shooter, sure, with some tactical elements harking back to Halo’s balance of left-hand/right-hand, direct/indirect – but it’s still a game where you spend most of your time shooting monsters in the face.”

Probably not for me after all, then. But I think I actually would have been really angry had I shelled out 40 quid for a fairly traditional game which poncey critics were trying to legitimise up the wazoo by conferring their favourite elements of other entertainment formats onto.

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One Response to “Infovore says: “The most compelling case should be for game-ness””

  1. paul haine says:

    To me, Bioshock, and its critical reception, only illustrated how far games have to go before they come close to the breadth and depth on offer from films, books, music etc. Bioshock is certainly very atmospheric but to progress through the game, it’s basically ten or 12 hours of total carnage. Same goes for Half-Life 2 – Valve made this amazing world, this crumbling Eastern European landscape under the thumb of an alien dictatorship and a human Big Brother-style overseer, but to experience the whole thing – everything must die. Leave nothing alive. I find it all a bit tedious.

    Also, I’d be more impressed by publications like the Guardian if they started including their games coverage in the culture section rather than the technology section.