<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Infovore says: &#8220;The most compelling case should be for game-ness&#8221;</title>
	<atom:link href="http://www.paulcarvill.com/2010/02/infovore-says-the-most-compelling-case-should-be-for-game-ness/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paulcarvill.com/2010/02/infovore-says-the-most-compelling-case-should-be-for-game-ness/</link>
	<description>It&#039;s what it is, not where it is</description>
	<lastBuildDate>Thu, 25 Aug 2011 22:22:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: paul haine</title>
		<link>http://www.paulcarvill.com/2010/02/infovore-says-the-most-compelling-case-should-be-for-game-ness/comment-page-1/#comment-483</link>
		<dc:creator>paul haine</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcarvill.com/?p=1155#comment-483</guid>
		<description>To me, Bioshock, and its critical reception, only illustrated how far games   have to go before they come close to the breadth and depth on offer from films, books, music etc. Bioshock is certainly very atmospheric but to progress through the game, it&#039;s basically ten or 12 hours of total carnage. Same goes for Half-Life 2 - Valve made this amazing world, this crumbling Eastern European landscape under the thumb of an alien dictatorship and a human Big Brother-style overseer, but to experience the whole thing - everything must die. Leave nothing alive. I find it all a bit tedious.

Also, I&#039;d be more impressed by publications like the Guardian if they started including their games coverage in the culture section rather than the technology section.</description>
		<content:encoded><![CDATA[<p>To me, Bioshock, and its critical reception, only illustrated how far games   have to go before they come close to the breadth and depth on offer from films, books, music etc. Bioshock is certainly very atmospheric but to progress through the game, it&#8217;s basically ten or 12 hours of total carnage. Same goes for Half-Life 2 &#8211; Valve made this amazing world, this crumbling Eastern European landscape under the thumb of an alien dictatorship and a human Big Brother-style overseer, but to experience the whole thing &#8211; everything must die. Leave nothing alive. I find it all a bit tedious.</p>
<p>Also, I&#8217;d be more impressed by publications like the Guardian if they started including their games coverage in the culture section rather than the technology section.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

